Gary Gough
Hi, I am Gary Gough. I'm 20, and I'm from Billingham in the North East of England.
I studied Creative Interactive Media at Bede Sixth Form college and Computer Games Art at Teesside University.
Skillset:
- Complex and simplistic 3D hard surface modelling and UVW Unwrapping in Autodesk 3DS Max
- High poly sculpting for normal maps in Autodesk Mudbox
- High Poly to low poly projection mapping, optimising meshes and LOD in 3DS Max
- Creating Diffuse, Specular, Normal, Roughness, Gloss and Occlusion maps in Adobe Photoshop
- Hand painting models in Substance
- Familiar with UDK UNREAL 4 and Unity 4 game engines
- Familiar with PBR workflow
- Creating consistent 2D art for user interface and experience
- Using both Mesh Particle and Ellipsoid Legacy Particle emmiters in Unity 4 to create VFX
- Fundamental understanding of in engine lighting, staging and effects
- Noteworthy 2D animation skills with Adobe Flash and applying the principles to texture sheeting and spriting
Familiar Software:
- Autodesk 3DS Max and Mudbox
- Adobe Creative Suite, primarily Photoshop, Flash, Illustrator
- Allegorithmic Substance Painter
- Epic Games' Unreal Development Kit and Unreal 4 development environment.
- Unity Engine 4
- Maxxon Cinema 4D
- Microsoft Office
Please, feel welcome to explore my portfolio.